Spells Table

Spell Level School Casting Time Range Duration Ritual Concentration Classes
Acid Splash 0 Evocation Action 60 feet Instantaneous No No Sorcerer, Wizard
Aid 2 Abjuration Action 30 feet 8 hours No No Bard, Cleric, Druid, Paladin, Ranger
Alarm 1 Abjuration 1 minute 30 feet 8 hours Yes No Ranger, Wizard
Alter Self 2 Transmutation Action Self 1 hour No Yes Sorcerer, Wizard
Animal Friendship 1 Enchantment Action 30 feet 24 hours No No Bard, Druid, Ranger
Animal Messenger 2 Enchantment Action 30 feet 24 hours Yes No Bard, Druid, Ranger
Animal Shapes 8 Transmutation Action 30 feet 24 hours No No Druid
Animate Dead 3 Necromancy 1 minute 10 feet Instantaneous No No Cleric, Wizard
Animate Objects 5 Transmutation Action 120 feet 1 minute No Yes Bard, Sorcerer, Wizard
Antilife Shell 5 Abjuration Action Self 1 hour No Yes Druid
Antimagic Field 8 Abjuration Action Self 1 hour No Yes Cleric, Wizard
Antipathy/Sympathy 8 Enchantment 1 hour 60 feet 10 days No No Bard, Druid, Wizard
Arcane Eye 4 Divination Action 30 feet 1 hour No Yes Wizard
Arcane Gate 6 Conjuration Action 500 feet 10 minutes No Yes Sorcerer, Warlock, Wizard
Arcane Lock 2 Abjuration Action Touch Until dispelled No No Wizard
Arcane Vigor 2 Abjuration Bonus Action Self Instantaneous No No Sorcerer, Wizard
Armor of Agathys 1 Abjuration Bonus Action Self 1 hour No No Warlock
Arms of Hadar 1 Conjuration Action Self Instantaneous No No Warlock
Astral Projection 9 Necromancy 1 hour 10 feet Until dispelled No No Cleric, Warlock, Wizard
Augury 2 Divination 1 minute Self Instantaneous Yes No Cleric, Druid, Wizard
Aura of Life 4 Abjuration Action Self 10 minutes No Yes Cleric, Paladin
Aura of Purity 4 Abjuration Action Self 10 minutes No Yes Cleric, Paladin
Aura of Vitality 3 Abjuration Action Self 1 minute No Yes Cleric, Druid, Paladin
Awaken 5 Transmutation 8 hours Touch Instantaneous No No Bard, Druid
Bane 1 Enchantment Action 30 feet 1 minute No Yes Bard, Cleric, Warlock
Banishing Smite 5 Conjuration Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike Self 1 minute No Yes Paladin
Banishment 4 Abjuration Action 30 feet 1 minute No Yes Cleric, Paladin, Sorcerer, Warlock, Wizard
Barkskin 2 Transmutation Bonus Action Touch 1 hour No No Druid, Ranger
Beacon of Hope 3 Abjuration Action 30 feet 1 minute No Yes Cleric
Beast Sense 2 Divination Action Touch 1 hour Yes Yes Druid, Ranger
Befuddlement 8 Enchantment Action 150 feet Instantaneous No No Bard, Druid, Warlock, Wizard
Bestow Curse 3 Necromancy Action Touch 1 minute No Yes Bard, Cleric, Wizard
Bigby's Hand 5 Evocation Action 120 feet 1 minute No Yes Sorcerer, Wizard
Blade Barrier 6 Evocation Action 90 feet 10 minutes No Yes Cleric
Blade Ward 0 Abjuration Action Self 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Bless 1 Enchantment Action 30 feet 1 minute No Yes Cleric, Paladin
Blight 4 Necromancy Action 30 feet Instantaneous No No Druid, Sorcerer, Warlock, Wizard
Blinding Smite 3 Evocation Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike Self 1 minute No No Paladin
Blindness/Deafness 2 Transmutation Action 120 feet 1 minute No No Bard, Cleric, Sorcerer, Wizard
Blink 3 Transmutation Action Self 1 minute No No Sorcerer, Wizard
Blur 2 Illusion Action Self 1 minute No Yes Sorcerer, Wizard
Burning Hands 1 Evocation Action Self Instantaneous No No Sorcerer, Wizard
Call Lightning 3 Conjuration Action 120 feet 10 minutes No Yes Druid
Calm Emotions 2 Enchantment Action 60 feet 1 minute No Yes Bard, Cleric
Chain Lightning 6 Evocation Action 150 feet Instantaneous No No Sorcerer, Wizard
Charm Monster 4 Enchantment Action 30 feet 1 hour No No Bard, Druid, Sorcerer, Warlock, Wizard
Charm Person 1 Enchantment Action 30 feet 1 hour No No Bard, Druid, Sorcerer, Warlock, Wizard
Chill Touch 0 Necromancy Action Touch Instantaneous No No Sorcerer, Warlock, Wizard
Chromatic Orb 1 Evocation Action 90 feet Instantaneous No No Sorcerer, Wizard
Circle of Death 6 Necromancy Action 150 feet Instantaneous No No Sorcerer, Warlock, Wizard
Circle of Power 5 Abjuration Action Self 10 minutes No Yes Cleric, Paladin, Wizard
Clairvoyance 3 Divination 10 minutes 1 mile 10 minutes No Yes Bard, Cleric, Sorcerer, Wizard
Clone 8 Necromancy 1 hour Touch Instantaneous No No Wizard
Cloud of Daggers 2 Conjuration Action 60 feet 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Cloudkill 5 Conjuration Action 120 feet 10 minutes No Yes Sorcerer, Wizard
Color Spray 1 Illusion Action Self Instantaneous No No Bard, Sorcerer, Wizard
Command 1 Enchantment Action 60 feet Instantaneous No No Bard, Cleric, Paladin
Commune 5 Divination 1 minute Self 1 minute Yes No Cleric
Commune with Nature 5 Divination 1 minute Self Instantaneous Yes No Druid, Ranger
Compelled Duel 1 Enchantment Bonus Action 30 feet 1 minute No Yes Paladin
Comprehend Languages 1 Divination Action Self 1 hour Yes No Bard, Sorcerer, Warlock, Wizard
Compulsion 4 Enchantment Action 30 feet 1 minute No Yes Bard
Cone of Cold 5 Evocation Action Self Instantaneous No No Druid, Sorcerer, Wizard
Confusion 4 Enchantment Action 90 feet 1 minute No Yes Bard, Druid, Sorcerer, Wizard
Conjure Animals 3 Conjuration Action 60 feet 10 minutes No Yes Druid, Ranger
Conjure Barrage 3 Conjuration Action Self Instantaneous No No Ranger
Conjure Celestial 7 Conjuration Action 90 feet 10 minutes No Yes Cleric
Conjure Elemental 5 Conjuration Action 60 feet 10 minutes No Yes Druid, Wizard
Conjure Fey 6 Conjuration Action 60 feet 10 minutes No Yes Druid
Conjure Minor Elementals 4 Conjuration Action Self 10 minutes No Yes Druid, Wizard
Conjure Volley 5 Conjuration Action 150 feet Instantaneous No No Ranger
Conjure Woodland Beings 4 Conjuration Action Self 10 minutes No Yes Druid, Ranger
Contact Other Plane 5 Divination 1 minute Self 1 minute Yes No Warlock, Wizard
Contagion 5 Necromancy Action Touch 7 days No No Cleric, Druid
Contingency 6 Abjuration 10 minutes Self 10 days No No Wizard
Continual Flame 2 Evocation Action Touch Until dispelled No No Cleric, Druid, Wizard
Control Water 4 Transmutation Action 300 feet 10 minutes No Yes Cleric, Druid, Wizard
Control Weather 8 Transmutation 10 minutes Self 8 hours No Yes Cleric, Druid, Wizard
Cordon of Arrows 2 Transmutation Action Touch 8 hours No No Ranger
Counterspell 3 Abjuration Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components 60 feet Instantaneous No No Sorcerer, Warlock, Wizard
Create Food and Water 3 Conjuration Action 30 feet Instantaneous No No Cleric, Paladin
Create Undead 6 Necromancy 1 minute 10 feet Instantaneous No No Cleric, Warlock, Wizard
Create or Destroy Water 1 Transmutation Action 30 feet Instantaneous No No Cleric, Druid
Creation 5 Illusion 1 minute 30 feet Special No No Sorcerer, Wizard
Crown of Madness 2 Enchantment Action 120 feet 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Crusader's Mantle 3 Evocation Action Self 1 minute No Yes Paladin
Cure Wounds 1 Abjuration Action Touch Instantaneous No No Bard, Cleric, Druid, Paladin, Ranger
Dancing Lights 0 Illusion Action 120 feet 1 minute No Yes Bard, Sorcerer, Wizard
Darkness 2 Evocation Action 60 feet 10 minutes No Yes Sorcerer, Warlock, Wizard
Darkvision 2 Transmutation Action Touch 8 hours No No Druid, Ranger, Sorcerer, Wizard
Daylight 3 Evocation Action 60 feet 1 hour No No Cleric, Druid, Paladin, Ranger, Sorcerer
Death Ward 4 Abjuration Action Touch 8 hours No No Cleric, Paladin
Delayed Blast Fireball 7 Evocation Action 150 feet 1 minute No Yes Sorcerer, Wizard
Demiplane 8 Conjuration Action 60 feet 1 hour No No Sorcerer, Warlock, Wizard
Destructive Wave 5 Evocation Action Self Instantaneous No No Paladin
Detect Evil and Good 1 Divination Action Self 10 minutes No Yes Cleric, Paladin
Detect Magic 1 Divination Action Self 10 minutes Yes Yes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Detect Poison and Disease 1 Divination Action Self 10 minutes Yes Yes Cleric, Druid, Paladin, Ranger
Detect Thoughts 2 Divination Action Self 1 minute No Yes Bard, Sorcerer, Wizard
Dimension Door 4 Conjuration Action 500 feet Instantaneous No No Bard, Sorcerer, Warlock, Wizard
Disguise Self 1 Illusion Action Self 1 hour No No Bard, Sorcerer, Wizard
Disintegrate 6 Transmutation Action 60 feet Instantaneous No No Sorcerer, Wizard
Dispel Evil and Good 5 Abjuration Action Self 1 minute No Yes Cleric, Paladin
Dispel Magic 3 Abjuration Action 120 feet Instantaneous No No Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Dissonant Whispers 1 Enchantment Action 60 feet Instantaneous No No Bard
Divination 4 Divination Action Self Instantaneous Yes No Cleric, Druid, Wizard
Divine Favor 1 Transmutation Bonus Action Self 1 minute No No Paladin
Divine Smite 1 Evocation Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike Self Instantaneous No No Paladin
Divine Word 7 Evocation Bonus Action 30 feet Instantaneous No No Cleric
Dominate Beast 4 Enchantment Action 60 feet 1 minute No Yes Druid, Ranger, Sorcerer
Dominate Monster 8 Enchantment Action 60 feet 1 hour No Yes Bard, Sorcerer, Warlock, Wizard
Dominate Person 5 Enchantment Action 60 feet 1 minute No Yes Bard, Sorcerer, Wizard
Dragon's Breath 2 Transmutation Bonus Action Touch 1 minute No Yes Sorcerer, Wizard
Drawmij's Instant Summons 6 Conjuration 1 minute Touch Until dispelled Yes No Wizard
Dream 5 Illusion 1 minute Special 8 hours No No Bard, Warlock, Wizard
Druidcraft 0 Transmutation Action 30 feet Instantaneous No No Druid
Earthquake 8 Transmutation Action 500 feet 1 minute No Yes Cleric, Druid, Sorcerer
Eldritch Blast 0 Evocation Action 120 feet Instantaneous No No Warlock
Elemental Weapon 3 Transmutation Action Touch 1 hour No Yes Druid, Paladin, Ranger
Elementalism 0 Transmutation Action 30 feet Instantaneous No No Druid, Sorcerer, Wizard
Enhance Ability 2 Transmutation Action Touch 1 hour No Yes Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
Enlarge/Reduce 2 Transmutation Action 30 feet 1 minute No Yes Bard, Druid, Sorcerer, Wizard
Ensnaring Strike 1 Conjuration Bonus Action, which you take immediately after hitting a creature with a weapon Self 1 minute No Yes Ranger
Entangle 1 Conjuration Action 90 feet 1 minute No Yes Druid, Ranger
Enthrall 2 Enchantment Action 60 feet 1 minute No Yes Bard, Warlock
Etherealness 7 Conjuration Action Self Up to 8 hours No No Bard, Cleric, Sorcerer, Warlock, Wizard
Evard's Black Tentacles 4 Conjuration Action 90 feet 1 minute No Yes Wizard
Expeditious Retreat 1 Transmutation Bonus Action Self 10 minutes No Yes Sorcerer, Warlock, Wizard
Eyebite 6 Necromancy Action Self 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Fabricate 4 Transmutation 10 minutes 120 feet Instantaneous No No Wizard
Faerie Fire 1 Evocation Action 60 feet 1 minute No Yes Bard, Druid
False Life 1 Necromancy Action Self Instantaneous No No Sorcerer, Wizard
Fear 3 Illusion Action Self 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Feather Fall 1 Transmutation Reaction, which you take when you or a creature you can see within 60 feet of you falls 60 feet 1 minute No No Bard, Sorcerer, Wizard
Feign Death 3 Necromancy Action Touch 1 hour Yes No Bard, Cleric, Druid, Wizard
Find Familiar 1 Conjuration 1 hour 10 feet Instantaneous Yes No Wizard
Find Steed 2 Conjuration Action 30 feet Instantaneous No No Paladin
Find Traps 2 Divination Action 120 feet Instantaneous No No Cleric, Druid, Ranger
Find the Path 6 Divination 1 minute Self 1 day No Yes Bard, Cleric, Druid
Finger of Death 7 Necromancy Action 60 feet Instantaneous No No Sorcerer, Warlock, Wizard
Fire Bolt 0 Evocation Action 120 feet Instantaneous No No Sorcerer, Wizard
Fire Shield 4 Evocation Action Self 10 minutes No No Druid, Sorcerer, Wizard
Fire Storm 7 Evocation Action 150 feet Instantaneous No No Cleric, Druid, Sorcerer
Fireball 3 Evocation Action 150 feet Instantaneous No No Sorcerer, Wizard
Flame Blade 2 Evocation Bonus Action Self 10 minutes No Yes Druid, Sorcerer
Flame Strike 5 Evocation Action 60 feet Instantaneous No No Cleric
Flaming Sphere 2 Conjuration Action 60 feet 1 minute No Yes Druid, Sorcerer, Wizard
Flesh to Stone 6 Transmutation Action 60 feet 1 minute No Yes Druid, Sorcerer, Wizard
Fly 3 Transmutation Action Touch 10 minutes No Yes Sorcerer, Warlock, Wizard
Fog Cloud 1 Conjuration Action 120 feet 1 hour No Yes Druid, Ranger, Sorcerer, Wizard
Forbiddance 6 Abjuration 10 minutes Touch 1 day Yes No Cleric
Forcecage 7 Evocation Action 100 feet 1 hour No Yes Bard, Warlock, Wizard
Foresight 9 Divination 1 minute Touch 8 hours No No Bard, Druid, Warlock, Wizard
Fount of Moonlight 4 Evocation Action Self 10 minutes No Yes Bard, Druid
Freedom of Movement 4 Abjuration Action Touch 1 hour No No Bard, Cleric, Druid, Ranger
Friends 0 Enchantment Action 10 feet 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Gaseous Form 3 Transmutation Action Touch 1 hour No Yes Sorcerer, Warlock, Wizard
Gate 9 Conjuration Action 60 feet 1 minute No Yes Cleric, Sorcerer, Warlock, Wizard
Geas 5 Enchantment 1 minute 60 feet 30 days No No Bard, Cleric, Druid, Paladin, Wizard
Gentle Repose 2 Necromancy Action Touch 10 days Yes No Cleric, Paladin, Wizard
Giant Insect 4 Conjuration Action 60 feet 10 minutes No Yes Druid
Glibness 8 Enchantment Action Self 1 hour No No Bard, Warlock
Globe of Invulnerability 6 Abjuration Action Self 1 minute No Yes Sorcerer, Wizard
Glyph of Warding 3 Abjuration 1 hour Touch Until dispelled or triggered No No Bard, Cleric, Wizard
Goodberry 1 Conjuration Action Self 24 hours No No Druid, Ranger
Grasping Vine 4 Conjuration Bonus Action 60 feet 1 minute No Yes Druid, Ranger
Grease 1 Conjuration Action 60 feet 1 minute No No Sorcerer, Wizard
Greater Invisibility 4 Illusion Action Touch 1 minute No Yes Bard, Sorcerer, Wizard
Greater Restoration 5 Abjuration Action Touch Instantaneous No No Bard, Cleric, Druid, Paladin, Ranger
Guardian of Faith 4 Conjuration Action 30 feet 8 hours No No Cleric
Guards and Wards 6 Abjuration 1 hour Touch 24 hours No No Bard, Wizard
Guidance 0 Divination Action Touch 1 minute No Yes Cleric, Druid
Guiding Bolt 1 Evocation Action 120 feet 1 round No No Cleric
Gust of Wind 2 Evocation Action Self 1 minute No Yes Druid, Ranger, Sorcerer, Wizard
Hail of Thorns 1 Conjuration Bonus Action, which you take immediately after hitting a creature with a Ranged weapon Self Instantaneous No No Ranger
Hallow 5 Abjuration 24 hours Touch Until dispelled No No Cleric
Hallucinatory Terrain 4 Illusion 10 minutes 300 feet 24 hours No No Bard, Druid, Warlock, Wizard
Harm 6 Necromancy Action 60 feet Instantaneous No No Cleric
Haste 3 Transmutation Action 30 feet 1 minute No Yes Sorcerer, Wizard
Heal 6 Abjuration Action 60 feet Instantaneous No No Cleric, Druid
Healing Word 1 Abjuration Bonus Action 60 feet Instantaneous No No Bard, Cleric, Druid
Heat Metal 2 Transmutation Action 60 feet 1 minute No Yes Bard, Druid
Hellish Rebuke 1 Evocation Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself 60 feet Instantaneous No No Warlock
Heroes' Feast 6 Conjuration 10 minutes Self Instantaneous No No Bard, Cleric, Druid
Heroism 1 Enchantment Action Touch 1 minute No Yes Bard, Paladin
Hex 1 Enchantment Bonus Action 90 feet 1 hour No Yes Warlock
Hold Monster 5 Enchantment Action 90 feet 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Hold Person 2 Enchantment Action 60 feet 1 minute No Yes Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Holy Aura 8 Abjuration Action Self 1 minute No Yes Cleric
Hunger of Hadar 3 Conjuration Action 150 feet 1 minute No Yes Warlock
Hunter's Mark 1 Divination Bonus Action 90 feet 1 hour No Yes Ranger
Hypnotic Pattern 3 Illusion Action 120 feet 1 minute No Yes Bard, Sorcerer, Warlock, Wizard
Ice Knife 1 Conjuration Action 60 feet Instantaneous No No Druid, Sorcerer, Wizard
Ice Storm 4 Evocation Action 300 feet Instantaneous No No Druid, Sorcerer, Wizard
Identify 1 Divination 1 minute Touch Instantaneous Yes No Bard, Wizard
Illusory Script 1 Illusion 1 minute Touch 10 days Yes No Bard, Warlock, Wizard
Imprisonment 9 Abjuration 1 minute 30 feet Until dispelled No No Warlock, Wizard
Incendiary CLoud 8 Conjuration Action 150 feet 1 minute No Yes Druid, Sorcerer, Wizard
Inflict Wounds 1 Necromancy Action Touch Instantaneous No No Cleric
Insect Plague 5 Conjuration Action 300 feet 10 minutes No Yes Cleric, Druid, Sorcerer
Invisibility 2 Illusion Action Touch 1 hour No Yes Bard, Sorcerer, Warlock, Wizard
Jallarzi's Storm of Radiance 5 Evocation Action 120 feet 1 minute No Yes Warlock, Wizard
Jump 1 Transmutation Bonus Action Touch 1 minute No No Druid, Ranger, Sorcerer, Wizard
Knock 2 Transmutation Action 60 feet Instantaneous No No Bard, Sorcerer, Wizard
Legend Lore 5 Divination 10 minutes Self Instantaneous No No Bard, Cleric, Wizard
Leomund's Secret Chest 4 Conjuration Action Touch Instantaneous No No Wizard
Leomund's Tiny Hut 3 Evocation 1 minute Self 8 hours Yes No Bard, Wizard
Lesser Restoration 2 Abjuration Bonus Action Touch Instantaneous No No Bard, Cleric, Druid, Paladin, Ranger
Levitate 2 Transmutation Action 60 feet 10 minutes No Yes Sorcerer, Wizard
Light 0 Evocation Action Touch 1 hour No No Bard, Cleric, Sorcerer, Wizard
Lightning Arrow 3 Transmutation Bonus Action, which you can take immediately after hitting or missing a target with a ranged attack using a weapon Self Instantaneous No No Ranger
Lightning Bolt 3 Evocation Action Self Instantaneous No No Sorcerer, Wizard
Locate Animals or Plants 2 Divination Action Self Instantaneous Yes No Bard, Druid, Ranger
Locate Creature 4 Divination Action Self 1 hour No Yes Bard, Cleric, Druid, Paladin, Ranger, Wizard
Locate Object 2 Divination Action Self 10 minutes No Yes Bard, Cleric, Druid, Paladin, Ranger, Wizard
Longstrider 1 Transmutation Action Touch 1 hour No No Bard, Druid, Ranger, Wizard
Mage Armor 1 Abjuration Action Touch 8 hours No No Sorcerer, Wizard
Mage Hand 0 Conjuration Action 30 feet 1 minute No No Bard, Sorcerer, Warlock, Wizard
Magic Circle 3 Abjuration 1 minute 10 feet 1 hour No No Cleric, Paladin, Warlock, Wizard
Magic Jar 6 Necromancy 1 minute Self Until dispelled No No Wizard
Magic Missile 1 Evocation Action 120 feet Instantaneous No No Sorcerer, Wizard
Magic Mouth 2 Illusion 1 minute 30 feet Until dispelled Yes No Bard, Wizard
Magic Weapon 2 Transmutation Bonus Action Touch 1 hour No No Paladin, Ranger, Sorcerer, Wizard
Major Image 3 Illusion Action 120 feet 10 minutes No Yes Bard, Sorcerer, Warlock, Wizard
Mass Cure Wounds 5 Abjuration Action 60 feet Instantaneous No No Bard, Cleric, Druid
Mass Heal 9 Abjuration Action 60 feet Instantaneous No No Cleric
Mass Healing Word 3 Abjuration Bonus Action 60 feet Instantaneous No No Bard, Cleric
Mass Suggestion 6 Enchantment Action 60 feet 24 hours No No Bard, Sorcerer, Wizard
Maze 8 Conjuration Action 60 feet 10 minutes No Yes Wizard
Meld into Stone 3 Transmutation Action Touch 8 hours Yes No Cleric, Druid, Ranger
Melf's Acid Arrow 2 Evocation Action 90 feet Instantaneous No No Wizard
Mending 0 Transmutation 1 minute Touch Instantaneous No No Bard, Cleric, Druid, Sorcerer, Wizard
Message 0 Transmutation Action 120 feet 1 round No No Bard, Druid, Sorcerer, Wizard
Meteor Swarm 9 Evocation Action 1 mile Instantaneous No No Sorcerer, Wizard
Mind Blank 8 Abjuration Action Touch 24 hours No No Bard, Wizard
Mind Sliver 0 Enchantment Action 60 feet 1 round No No Sorcerer, Warlock, Wizard
Mind Spike 2 Divination Action 120 feet 1 hour No Yes Sorcerer, Warlock, Wizard
Minor Illusion 0 Illusion Action 30 feet 1 minute No No Bard, Sorcerer, Warlock, Wizard
Mirage Arcane 7 Illusion 10 minutes Sight 10 days No No Bard, Druid, Wizard
Mirror Image 2 Illusion Action Self 1 minute No No Bard, Sorcerer, Warlock, Wizard
Mislead 5 Illusion Action Self 1 hour No Yes Bard, Warlock, Wizard
Misty Step 2 Conjuration Bonus Action Self Instantaneous No No Sorcerer, Warlock, Wizard
Modify Memory 5 Enchantment Action 30 feet 1 minute No Yes Bard, Wizard
Moonbeam 2 Evocation Action 120 feet 1 minute No Yes Druid
Mordenkainen's Faithful Hound 4 Conjuration Action 30 feet 8 hours No No Wizard
Mordenkainen's Magnificent Mansion 7 Conjuration 1 minute 300 feet 24 hours No No Bard, Wizard
Mordenkainen's Private Sanctum 4 Abjuration 10 minutes 120 feet 24 hours No No Wizard
Mordenkainen's Sword 7 Evocation Action 90 feet 1 minute No Yes Bard, Wizard
Move Earth 6 Transmutation Action 120 feet 2 hours No Yes Druid, Sorcerer, Wizard
Nondetection 3 Abjuration Action Touch 8 hours No No Bard, Ranger, Wizard
Nystul's Magic Aura 2 Illusion Action Touch 24 hours No No Wizard
Otiluke's Freezing Sphere 6 Evocation Action 300 feet Instantaneous No No Sorcerer, Wizard
Otiluke's Resilient Sphere 4 Evocation Action 30 feet 1 minute No Yes Wizard
Otto's Irresistible Dance 6 Enchantment Action 30 feet 1 minute No Yes Bard, Wizard
Pass without Trace 2 Abjuration Action Self 1 hour No Yes Druid, Ranger
Passwall 5 Transmutation Action 30 feet 1 hour No No Wizard
Phantasmal Force 2 Illusion Action 60 feet 1 minute No Yes Bard, Sorcerer, Wizard
Phantasmal Killer 4 Illusion Action 120 feet 1 minute No Yes Bard, Wizard
Phantom Steed 3 Illusion 1 minute 30 feet 1 hour Yes No Wizard
Planar Ally 6 Conjuration 10 minutes 60 feet Instantaneous No No Cleric
Planar Binding 5 Abjuration 1 hour 60 feet 24 hours No No Bard, Cleric, Druid, Warlock, Wizard
Plane Shift 7 Conjuration Action Touch Instantaneous No No Cleric, Druid, Sorcerer, Warlock, Wizard
Plant Growth 3 Transmutation Action (Overgrowth) or 8 hours (Enrichment) 150 feet Instantaneous No No Bard, Druid, Ranger
Poison Spray 0 Necromancy Action 30 feet Instantaneous No No Druid, Sorcerer, Warlock, Wizard
Polymorph 4 Transmutation Action 60 feet 1 hour No Yes Bard, Druid, Sorcerer, Wizard
Power Word Fortify 7 Enchantment Action 60 feet Instantaneous No No Bard, Cleric
Power Word Heal 9 Enchantment Action 60 feet Instantaneous No No Bard, Cleric
Power Word Kill 9 Enchantment Action 60 feet Instantaneous No No Bard, Sorcerer, Warlock, Wizard
Power Word Stun 8 Enchantment Action 60 feet Instantaneous No No Bard, Sorcerer, Warlock, Wizard
Prayer of Healing 2 Abjuration 10 minutes 30 feet Instantaneous No No Cleric, Paladin
Prestidigitation 0 Transmutation Action 10 feet Up to 1 hour No No Bard, Sorcerer, Warlock, Wizard
Prismatic Spray 7 Evocation Action Self Instantaneous No No Bard, Sorcerer, Wizard
Prismatic Wall 9 Abjuration Action 60 feet 10 minutes No No Bard, Wizard
Produce Flame 0 Conjuration Bonus Action Self 10 minutes No No Druid
Programmed Illusion 6 Illusion Action 120 feet Until dispelled No No Bard, Wizard
Project Image 7 Illusion Action 500 miles 1 day No Yes Bard, Wizard
Protection from Energy 3 Abjuration Action Touch 1 hour No Yes Cleric, Druid, Ranger, Sorcerer, Wizard
Protection from Evil and Good 1 Abjuration Action Touch 10 minutes No Yes Cleric, Druid, Paladin, Warlock, Wizard
Protection from Poison 2 Abjuration Action Touch 1 hour No No Cleric, Druid, Paladin, Ranger
Purify Food and Drink 1 Transmutation Action 10 feet Instantaneous Yes No Cleric, Druid, Paladin
Raise Dead 5 Necromancy 1 hour Touch Instantaneous No No Bard, Cleric, Paladin
Rary's Telepathic Bond 5 Divination Action 30 feet 1 hour Yes No Bard, Wizard
Ray of Enfeeblement 2 Necromancy Action 60 feet 1 minute No Yes Warlock, Wizard
Ray of Frost 0 Evocation Action 60 feet Instantaneous No No Sorcerer, Wizard
Ray of Sickness 1 Necromancy Action 60 feet Instantaneous No No Sorcerer, Wizard
Regenerate 7 Transmutation 1 minute Touch 1 hour No No Bard, Cleric, Druid
Reincarnate 5 Necromancy 1 hour Touch Instantaneous No No Druid
Remove Curse 3 Abjuration Action Touch Instantaneous No No Cleric, Paladin, Warlock, Wizard
Resistance 0 Abjuration Action Touch 1 minute No Yes Cleric, Druid
Resurrection 7 Necromancy 1 hour Touch Instantaneous No No Bard, Cleric
Reverse Gravity 7 Transmutation Action 100 feet 1 minute No Yes Druid, Sorcerer, Wizard
Revivify 3 Necromancy Action Touch Instantaneous No No Cleric, Druid, Paladin, Ranger
Rope Trick 2 Transmutation Action Touch 1 hour No No Wizard
Sacred Flame 0 Evocation Action 60 feet Instantaneous No No Cleric
Sanctuary 1 Abjuration Bonus Action 30 feet 1 minute No No Cleric
Scorching Ray 2 Evocation Action 120 feet Instantaneous No No Sorcerer, Wizard
Scrying 5 Divination 10 minutes Self 10 minutes No Yes Bard, Cleric, Druid, Warlock, Wizard
Searing Smite 1 Evocation Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike Self 1 minute No No Paladin
See Invisibility 2 Divination Action Self 1 hour No No Bard, Sorcerer, Wizard
Seeming 5 Illusion Action 30 feet 8 hours No No Bard, Sorcerer, Wizard
Sending 3 Divination Action Unlimited Instantaneous No No Bard, Cleric, Wizard
Sequester 7 Transmutation Action Touch Until dispelled No No Wizard
Shapechange 9 Transmutation Action Self 1 hour No Yes Druid, Wizard
Shatter 2 Evocation Action 60 feet Instantaneous No No Bard, Sorcerer, Wizard
Shield 1 Abjuration Reaction, which you take when you are hit by an attack roll or targeted by the Magic Missile spell Self 1 round No No Sorcerer, Wizard
Shield of Faith 1 Abjuration Bonus Action 60 feet 10 minutes No Yes Cleric, Paladin
Shillelagh 0 Transmutation Bonus Action Self 1 minute No No Druid
Shining Smite 2 Transmutation Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike Self 1 minute No Yes Paladin
Shocking Grasp 0 Evocation Action Touch Instantaneous No No Sorcerer, Wizard
Silence 2 Illusion Action 120 feet 10 minutes Yes Yes Bard, Cleric, Ranger
Silent Image 1 Illusion Action 60 feet 10 minutes No Yes Bard, Sorcerer, Wizard
Simulacrum 7 Illusion 12 hours Touch Until dispelled No No Wizard
Sleep 1 Enchantment Action 60 feet 1 minute No Yes Bard, Sorcerer, Wizard
Sleet Storm 3 Conjuration Action 150 feet 1 minute No Yes Druid, Sorcerer, Wizard
Slow 3 Transmutation Action 120 feet 1 minute No Yes Bard, Sorcerer, Wizard
Sorcerous Burst 0 Evocation Action 120 feet Instantaneous No No Sorcerer
Spare the Dying 0 Necromancy Action 15 feet Instantaneous No No Cleric, Druid
Speak with Animals 1 Divination Action Self 10 minutes Yes No Bard, Druid, Ranger, Warlock
Speak with Dead 3 Necromancy Action 10 feet 10 minutes No No Bard, Cleric, Wizard
Speak with Plants 3 Transmutation Action Self 10 minutes No No Bard, Druid, Ranger
Spider Climb 2 Transmutation Action Touch 1 hour No Yes Sorcerer, Warlock, Wizard
Spike Growth 2 Transmutation Action 150 feet 10 minutes No Yes Druid, Ranger
Spirit Guardians 3 Conjuration Action Self 10 minutes No Yes Cleric
Spiritual Weapon 2 Evocation Bonus Action 60 feet 1 minute No Yes Cleric
Staggering Smite 4 Enchantment Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike Self Instantaneous No No Paladin
Starry Wisp 0 Evocation Action 60 feet Instantaneous No No Bard, Druid
Steel Wind Strike 5 Conjuration Action 30 feet Instantaneous No No Ranger, Wizard
Stinking Cloud 3 Conjuration Action 90 feet 1 minute No Yes Bard, Sorcerer, Wizard
Stone Shape 4 Transmutation Action Touch Instantaneous No No Cleric, Druid, Wizard
Stoneskin 4 Transmutation Action Touch 1 hour No Yes Druid, Ranger, Sorcerer, Wizard
Storm of Vengeance 9 Conjuration Action 1 mile 1 minute No Yes Druid
Suggestion 2 Enchantment Action 30 feet 8 hours No Yes Bard, Sorcerer, Warlock, Wizard
Summon Aberration 4 Conjuration Action 90 feet 1 hour No Yes Warlock, Wizard
Summon Beast 2 Conjuration Action 90 feet 1 hour No Yes Druid, Ranger
Summon Celestial 5 Conjuration Action 90 feet 1 hour No Yes Cleric, Paladin
Summon Construct 4 Conjuration Action 90 feet 1 hour No Yes Wizard
Summon Dragon 5 Conjuration Action 60 feet 1 hour No Yes Wizard
Summon Elemental 4 Conjuration Action 90 feet 1 hour No Yes Druid, Ranger, Wizard
Summon Fey 3 Conjuration Action 90 feet 1 hour No Yes Druid, Ranger, Warlock, Wizard
Summon Fiend 6 Conjuration Action 90 feet 1 hour No Yes Warlock, Wizard
Summon Undead 3 Necromancy Action 90 feet 1 hour No Yes Warlock, Wizard
Sunbeam 6 Evocation Action Self 1 minute No Yes Cleric, Druid, Sorcerer, Wizard
Sunburst 8 Evocation Action 150 feet Instantaneous No No Cleric, Druid, Sorcerer, Wizard
Swift Quiver 5 Transmutation Bonus Action Self 1 minute No Yes Ranger
Symbol 7 Abjuration 1 minute Touch Until dispelled or triggered No No Bard, Cleric, Druid, Wizard
Synaptic Static 5 Enchantment Action 120 feet Instantaneous No No Bard, Sorcerer, Warlock, Wizard
Tasha's Bubbling Cauldron 6 Conjuration Action 5 feet 10 minutes No No Warlock, Wizard
Tasha's Hideous Laughter 1 Enchantment Action 30 feet 1 minute No Yes Bard, Warlock, Wizard
Telekinesis 5 Transmutation Action 60 feet 10 minutes No Yes Sorcerer, Wizard
Telepathy 8 Divination Action Unlimited 24 hours No No Wizard
Teleport 7 Conjuration Action 10 feet Instantaneous No No Bard, Sorcerer, Wizard
Teleportation Circle 5 Conjuration 1 minute 10 feet 1 round No No Bard, Sorcerer, Warlock, Wizard
Tenser's Floating Disk 1 Conjuration Action 30 feet 1 hour Yes No Wizard
Thaumaturgy 0 Transmutation Action 30 feet Up to 1 minute No No Cleric
Thorn Whip 0 Transmutation Action 30 feet Instantaneous No No Druid
Thunderclap 0 Evocation Action Self Instantaneous No No Bard, Druid, Sorcerer, Warlock, Wizard
Thunderous Smite 1 Evocation Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike Self Instantaneous No No Paladin
Thunderwave 1 Evocation Action Self Instantaneous No No Bard, Druid, Sorcerer, Wizard
Time Stop 9 Transmutation Action Self Instantaneous No No Sorcerer, Wizard
Toll the Dead 0 Necromancy Action 60 feet Instantaneous No No Cleric, Warlock, Wizard
Tongues 3 Divination Action Touch 1 hour No No Bard, Cleric, Sorcerer, Warlock, Wizard
Transport via Plants 6 Conjuration Action 10 feet 1 minute No No Druid
Tree Stride 5 Conjuration Action Self 1 minute No Yes Druid, Ranger
True Polymorph 9 Transmutation Action 30 feet 1 hour No Yes Bard, Warlock, Wizard
True Resurrection 9 Necromancy 1 hour Touch Instantaneous No No Cleric, Druid
True Seeing 6 Divination Action Touch 1 hour No No Bard, Cleric, Sorcerer, Warlock, Wizard
True Strike 0 Divination Action Self Instantaneous No No Bard, Sorcerer, Warlock, Wizard
Tsunami 8 Conjuration 1 minute 1 mile 6 rounds No Yes Druid
Unseen Servant 1 Conjuration Action 60 feet 1 hour Yes No Bard, Warlock, Wizard
Vampiric Touch 3 Necromancy Action Self 1 minute No Yes Sorcerer, Warlock, Wizard
Vicious Mockery 0 Enchantment Action 60 feet Instantaneous No No Bard
Vitriolic Sphere 4 Evocation Action 150 feet Instantaneous No No Sorcerer, Wizard
Wall of Fire 4 Evocation Action 120 feet 1 minute No Yes Druid, Sorcerer, Wizard
Wall of Force 5 Evocation Action 120 feet 10 minutes No Yes Wizard
Wall of Ice 6 Evocation Action 120 feet 10 minutes No Yes Wizard
Wall of Stone 5 Evocation Action 120 feet 10 minutes No Yes Druid, Sorcerer, Wizard
Wall of Thorns 6 Conjuration Action 120 feet 10 minutes No Yes Druid
Warding Bond 2 Abjuration Action Touch 1 hour No No Cleric, Paladin
Water Breathing 3 Transmutation Action 30 feet 24 hours Yes No Druid, Ranger, Sorcerer, Wizard
Water Walk 3 Transmutation Action 30 feet 1 hour Yes No Cleric, Druid, Ranger, Sorcerer
Web 2 Conjuration Action 60 feet 1 hour No Yes Sorcerer, Wizard
Weird 9 Illusion Action 120 feet 1 minute No Yes Warlock, Wizard
Wind Walk 6 Transmutation 1 minute 30 feet 8 hours No No Druid
Wind Wall 3 Evocation Action 120 feet 1 minute No Yes Druid, Ranger
Wish 9 Conjuration Action Self Instantaneous No No Sorcerer, Wizard
Witch Bolt 1 Evocation Action 60 feet 1 minute No Yes Sorcerer, Warlock, Wizard
Word of Radiance 0 Evocation Action Self Instantaneous No No Cleric
Word of Recall 6 Conjuration Action 5 feet Instantaneous No No Cleric
Wrathful Smite 1 Necromancy Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike Self 1 minute No No Paladin
Yolande's Regal Presence 5 Enchantment Action Self 1 minute No Yes Bard, Wizard
Zone of Truth 2 Enchantment Action 60 feet 10 minutes No No Bard, Cleric, Paladin