Magic Weapon

Spell Details

Level: 2

School: Transmutation

Casting Time: Bonus Action

Ritual: No

Range: Touch

Components: V, S

Materials:

Duration: 1 hour

Concentration: No

Description

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Classes: Paladin, Ranger, Sorcerer, Wizard

Source: Player's Handbook 2024 pg. 295