Conjure Volley

Spell Details

Level: 5

School: Conjuration

Casting Time: Action

Ritual: No

Range: 150 feet

Components: V, S, M

Materials: (a Melee or Ranged weapon worth at least 1 CP)

Duration: Instantaneous

Concentration: No

Description

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear.

Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.

Classes: Ranger

Source: Player's Handbook 2024 pg. 255