Spell Details
Level: 4
School: Conjuration
Casting Time: Action
Ritual: No
Range: Self
Components: V, S
Materials:
Duration: 10 minutes
Concentration: Yes
Description
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell's duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Classes: Druid, Ranger
Source: Player's Handbook 2024 pg. 255