Shining Smite

Spell Details

Level: 2

School: Transmutation

Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Ritual: No

Range: Self

Components: V

Materials:

Duration: 1 minute

Concentration: Yes

Description

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Classes: Paladin

Source: Player's Handbook 2024 pg. 316