Spell Details
Level: 2
School: Transmutation
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Ritual: No
Range: Self
Components: V
Materials:
Duration: 1 minute
Concentration: Yes
Description
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Classes: Paladin
Source: Player's Handbook 2024 pg. 316