Sunbeam

Spell Details

Level: 6

School: Evocation

Casting Time: Action

Ritual: No

Range: Self

Components: V, S, M

Materials: (a magnifying glass)

Duration: 1 minute

Concentration: Yes

Description

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

Classes: Cleric, Druid, Sorcerer, Wizard

Source: Player's Handbook 2024 pg. 329