Spike Growth

Spell Details

Level: 2

School: Transmutation

Casting Time: Action

Ritual: No

Range: 150 feet

Components: V, S, M

Materials: (seven thorns)

Duration: 10 minutes

Concentration: Yes

Description

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Classes: Druid, Ranger

Source: Player's Handbook 2024 pg. 319