Blinding Smite

Spell Details

Level: 3

School: Evocation

Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Ritual: No

Range: Self

Components: V

Materials:

Duration: 1 minute

Concentration: No

Description

The target hit by the strike takes an extra 3d8 Radiant damage from the attack, and the target has the Blinded condition until the spell ends. At the end of each of its turns, the Blinded target makes a Constitution saving throw, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. The extra damage increases by 1d8 for each spell slot level above 3.

Classes: Paladin

Source: Player's Handbook 2024 pg. 247