Spell Details
Level: 2
School: Abjuration
Casting Time: Bonus Action
Ritual: No
Range: Self
Components: V, S
Materials:
Duration: Instantaneous
Concentration: No
Description
You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll's total plus your spellcasting ability modifier. Those dice are then expended.
Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.
Classes: Sorcerer, Wizard
Source: Player's Handbook 2024 pg. 242