Sequester

Spell Details

Level: 7

School: Transmutation

Casting Time: Action

Ritual: No

Range: Touch

Components: V, S, M

Materials: (gem dust worth 5,000+ GP, which the spell consumes)

Duration: Until dispelled

Concentration: No

Description

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic.

If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include “after 1,000 years” or “when the tarrasque awakens.” This spell also ends if the target takes any damage.

Classes: Wizard

Source: Player's Handbook 2024 pg. 315