Summon Fiend

Spell Details

Level: 6

School: Conjuration

Casting Time: Action

Ritual: No

Range: 90 feet

Components: V, S, M

Materials: (a bloody vial worth 600+ GP)

Duration: 1 hour

Concentration: Yes

Description

You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot's Hevel for the spell's level in the stat block.

Classes: Warlock, Wizard

Source: Player's Handbook 2024 pg. 326