Spell Details
Level: 4
School: Enchantment
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Ritual: No
Range: Self
Components: V
Materials:
Duration: Instantaneous
Concentration: No
Description
The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The extra damage increases by 1d6 for each spell slot level above 4.
Classes: Paladin
Source: Player's Handbook 2024 pg. 320