Zone of Truth

Spell Details

Level: 2

School: Enchantment

Casting Time: Action

Ritual: No

Range: 60 feet

Components: V, S

Materials:

Duration: 10 minutes

Concentration: No

Description

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.

An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

Classes: Bard, Cleric, Paladin

Source: Player's Handbook 2024 pg. 343