Spell Details
Level: 4
School: Evocation
Casting Time: Action
Ritual: No
Range: 300 feet
Components: V, S, M
Materials: (a mitten)
Duration: Instantaneous
Concentration: No
Description
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
Classes: Druid, Sorcerer, Wizard
Source: Player's Handbook 2024 pg. 287