Spell Details
Level: 1
School: Conjuration
Casting Time: Action
Ritual: No
Range: Self
Components: V, S
Materials:
Duration: Instantaneous
Concentration: No
Description
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Classes: Warlock
Source: Player's Handbook 2024 pg. 243