Arms of Hadar

Spell Details

Level: 1

School: Conjuration

Casting Time: Action

Ritual: No

Range: Self

Components: V, S

Materials:

Duration: Instantaneous

Concentration: No

Description

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Classes: Warlock

Source: Player's Handbook 2024 pg. 243